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Chris Buckingham
May 30, 20211 min read
#18 - LSL Cards & Combat - Mid Dev Break
The first round of posts were a breakdown of the nuts and bolts steps toward building the board game. Here I'll pause to allow more time...
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Chris Buckingham
May 23, 20212 min read
#17 - LSL Cards & Combat - Lighting the Scene / Environment
Mood, atmosphere and visual clarity can be enhanced by choosing the right lighting. And being a digital game, there's also a need to...
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Chris Buckingham
May 16, 20211 min read
#16 - LSL Cards & Combat - Building the Scene / Environment
Beyond the game board itself the play space needs some attention. In Tabletop Simulator you're contained to the area within the skybox,...
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Chris Buckingham
May 9, 20212 min read
#15 - LSL Cards & Combat - Creating a Skybox Panorama
Some game spaces are fully enclosed within a 3D environment built and themed for the game. But often fully enclosed environments require...
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Chris Buckingham
Apr 25, 20212 min read
#13 - LSL Cards & Combat - Creating a Card Deck
You can't have cards and combat without the card. Below is a short guide on, not on card design, but how to build your decks so that...
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Chris Buckingham
Apr 18, 20211 min read
#12 - LSL Cards & Combat - Importing 3D Assets
In the previous posts we've sourced and prepped a 3D asset for ingest into Tabletop Simulator and we've modified the texture of the asset...
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Chris Buckingham
Apr 11, 20212 min read
#11 - LSL Cards & Combat - Texturing 3D Assets
Following on from the previous post on prepping 3D assets, it's time to play with textures. The files below came with the asset...
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Chris Buckingham
Apr 4, 20212 min read
#10 - LSL Cards & Combat - Preparing 3D Assets
If you're following along I'll assume in part it's because you want to know how the development of Cards & Combat can help you with your...
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Chris Buckingham
Mar 28, 20211 min read
#9 - LSL Cards & Combat - Game Master and Player Resources
This may not have been covered yet, but, every Game Mode has a Game Master (GM). The role is quite different to a typical Role-Playing...
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Chris Buckingham
Mar 21, 20211 min read
#8 - LSL Cards & Combat - Game Controls Overview
For this game's development the program we decided upon is Tabletop Simulator, as a digital board game platform it offers a few...
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Chris Buckingham
Mar 7, 20212 min read
#6 - LSL Cards & Combat - Cards Overview
Along with Combat, Cards are the centerpiece of the gameplay. In the case of this game we researched decks from adventure games (eg....
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Chris Buckingham
Feb 28, 20213 min read
#5 - LSL Cards & Combat - Character Modifiers / Perks
While aiming to keep the gameplay experience light, it felt a little too simple to have every Playable Character be assigned the same...
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Chris Buckingham
Feb 21, 20213 min read
#4 - LSL Cards & Combat - Game Modes Overview
With a name like 'Cards & Combat' it's pretty clear what you're in for when playing the game. The Card and Combat elements of play are...
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Chris Buckingham
Feb 14, 20212 min read
#3 - LSL Cards & Combat - Game Board Features Overview
The next few posts cover portions of the game concept and how they're intended to play out. First up, let's address a few 'surprise...
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Chris Buckingham
Feb 7, 20213 min read
#2 - LSL Cards & Combat - Game Concept
It all starts with a 'big idea'. How's this game different? What's the genre?... I'll get to that at the bottom of the post, but to start...
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Chris Buckingham
Jan 20, 20212 min read
#1 - LSL Cards & Combat - an Indie Digital Board Game
I've always had a drive to make a game, any game - who knows why. Early 2020 corona had kicked in, my 2D Tyranobuilder game turned out to...
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